Steamworks Redemption
"In a world where the mind's deepest fears manifest into haunting nightmares, an alchemist possesses the unique ability to traverse dreamscapes. These realms, filled with shadowy creatures born of trauma, must be purged to restore peace to the tormented souls. Welcome to 'Steamworks Redemption,' where the journey to heal begins."
Steamworks Redemption
is a captivating 2.5D set in a dark, steampunk-inspired dreamscape. You play as Dr Alchemist, an alchemist with the unique ability to enter the dreams of those plagued by psychological traumas such as anxiety and fear. Armed with your alchemical powers, you must traverse these haunting dream worlds, confront shadowy creatures, find and break the Pillar of the dream to purge the shadows and transform a traumatizing nightmare into a peacfull dream.
Key Features:
- Dreamscape Steampunk World: Play in a beautifully crafted steampunk dark dream environment.
- Psychological Depth: Each level represents a different psychological trauma, offering unique challenges and enemies that embody the fears and anxieties of the dreamer. In this prototype we explore the Anxiety of the main character.
- Alchemical Combat: Use a variety of alchemical attacks and abilities to battle shadowy creatures.
- Transformative Gameplay: Purge nightmares and break the Pillar of the dream, releasing the dreamer from their torment.
- Action: Fast paced Vampire survivors inspired combat with Skills and Upgrades.
Join Dr Alchemist on a journey through the subconscious, where you will explore the depths of the human psyche, confront your darkest fears, and bring redemption to those in need. Will you be able to conquer the shadows and restore peace to the dreamers?
Controls
- AD - Movement
- Lshift - Dash
- Space - Jump
- LClick - Primary attack
- RClick - Secondary attack
- Mouse - Aim
Team Name: "Trust The Process"
Discord Name - Role
- Alan - Programmer/Level Design/Game Design
- Geros - Programmer/Level Design/Game Design
- Pocket - 3D Artist
- Yutami - 2D Artist
- Kwiss - Music Composser
- A Pirate Software Gamejam 15 Submition
Status | In development |
Platforms | HTML5 |
Authors | AlexanDevTheGame, Devialogs, Geros91, Goldenkirby21, Yutami |
Genre | Action, Adventure, Platformer |
Made with | Unity |
Tags | 2D, 3D, Fantasy, Horror, rougelike, Singleplayer |
Comments
Log in with itch.io to leave a comment.
I liked this a lot! Visuals and audio are good, it's a little too dark. I liked the upgrades, and I really like the idea of a side scroller vampire survivors, most of them are top down, I like the infinite area to run around in, not sure if this is intentional but I had infinite jumps a lot, not sure what made that happen, maybe running off the edge instead of jumping off? Great work!
An interesting take on the vampire survivors formula with a really cool setting.
I'm just gonna start off by commenting on the visuals. The production quality of the 2D and 3D art is really great. But the brightness and lack of contrast in all of it really betrays the quality on show. I can barely see the enemies half the time because they are super transparent and dark on the background and despite all the amazing art on show it all kinda blends together into just darkness. Which is a real shame.
The audio is fine not much to say about it really.
The gameplay is pretty basic, just avoid enemies and shoot and get some stat increases. The death screen mentioned getting to a pillar. Which I think I found? It was a giant crystal. I'm not sure if I was supposed to try and destroy it, it looked like it had a health bar? But it didn't seem to take any damage. I was constantly being swarmed by enemies so I couldn't really stick around to find out, then trying to find it again was impossible.
I liked the infinite loop when you fell but with no real landmarks in the environment it was pretty much impossible to tell where I was in relation to the crystal I think I was supposed to find. I just ended up falling while moving left or right to explore.
I think with some graphical tweaks and gameplay changes this could be a lot of fun. The enemies are immediately bullet sponges from the get go so you just end up being swarmed by them. I also really didn't understand the red bar on the top, it slightly charged when you shot but as far as I could tell there was no way to charge up the shots to do a Megaman X-esk charge shot. Maybe something I'm missing I dunno.
I would have liked to put more time into the game but after several runs of just randomly dying after being swamed by enemies who seem to way outpace my stat increases I had had enough.
Well done, the music fits the game really well and I like the background animation. My favorite tactic was falling. Well done!
This is quite good! Great art styles and game design!
thank you for playing <3